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Weird issue with C25K App


MCPorche
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I haven't run in a while, and I went out today to start back up.  Normally, I run with the C25K app running, and Zombies, Run also running to provide me with music/audio.  I've never had any issues with those two running together before.

So, today I'm doing Week 1 Day 1, and I get to the audio cue that I'm halfway done.  Right after that audio cue, the music/audio from Zombies, Run stopped.  I finished that run segment, and got the audio cue to begin walking.  I looked at my iPhone, and it said that my iPhone needed to cool down before I could use it.  I guess that is a new feature that was added in one of the recent iPhone updates.  However, the audio cues for C25K kept coming as they should.  I finished my last run segment, and started walking.  I got the audio cue that I had one minute left.  At that point, the music/audio from Zombies, Run started.  I looked at my phone, and apparently it had cooled enough.  About a minute later, I got an audio cue to begin running.  I looked at the screen, and the C25k app showed my elapsed time as 14:00 and change.  Apparently, even though the audio cues kept coming as they should while the phone was hot, the time reset back to where it was when it got hot.

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